HELLO

Joe Graziano is a UX Designer at Spotify and based in Pennsylvania.

Case Studies

SPOTIFY

Central Design—building a case for infrastructure that creates scalable cohesion between brand and product.

SQUARE

Online Store—extending a merchant’s capabilities beyond brick and mortar.

GOOGLE

Templates in Google Docs—providing better defaults for starting a new file.

WELCOME

I love crafting interfaces that delight users and help businesses grow.

WHAT I LOVE TO DO

As a design leader, I combine culture, community, and technology to deliver quality at scale.

My mission is to build sustainable frameworks which create positive cultural shifts in how teams collaborate effectively.Currently, I lead the evolution of design systems at Spotify, called Encore, where I delivered the framework for a centralized and distributed design system and led design for Encore Web.

MY EXPERIENCE

SPOTIFY

Senior UX Designer

3 YRS. 2 MOS.

Formalized the strategic framework to build out a centralized-yet-distributed, audience agnostic, approach to design systems at Spotify, called Encore.Led design for Encore Web from its inception to wide distribution. Art directed a small design team that handled Spotify Premium seasonal and evergreen campaigns and integrated with our payment product team.· Led initiatives to define animation guidelines and design micro- interactions for Spotify’s UI.· Responsible for User Research, Information Architecture, Interaction and Visual Design, Prototyping, and User Testing across web and mobile products.· Improved the end-to-end experience of the platform by conducting usability reviews, identifying UX issues, and proposing design recommendations.


SQUARE

UX Designer

2 YRS. 8 MOS.

Launched a beta for Online Store and built workflow optimizations for search and scan interaction patterns for Square Retail POS.· Used both qualitative and quantitative data to solve problems.· Collaborated with product managers, business partners, and engineers to help define product requirements and roadmap.· Synthesized user insights into feasible design decisions; deployed a MVP within 4 months.


GOOGLE

Interaction Designer

3 YRS. 7 MOS.

Worked with Google Docs team to conceptualize, mock and prototype new interactions and features through extensive user studies.· Implemented new design patterns in Docs, Sheets and Slides on web and mobile.· Created storyboards and personas as per users, and incorporated them into design decisions, resulting in an improved and significant design creation.· Collaborated closely with product managers, developers, researchers and the marketing team.


UBER

UX Designer

2 YRS. 2 MOS.

Led redesign of the pickup experience to launch the Uber Rider App 2.0.· Reduced average driver wait-time (-20%) and pickup error distance (-34%).· Collaborate with internal product managers, external agencies and internal branding team to scale and automate the web presence of Uber.com· Responsible for design solutions around automating and scaling the creation of web properties on Uber.com.

MY EDUCATION

UNIVERSITY OF PITTSBURGH

Human-Computer Interaction

2003 – 2008

Developed solutions to complex business problems by combining analytical and creative skills.Gained an understanding of the psychological need to help users interact with computers and work on the computing systems as well.


UNIVERSITY OF CALIFORNIA

Interaction Design Specialization

2019 – 2020

Concentrated on how to design technologies that bring people joy, rather than frustrationGenerated design ideas, techniques for quickly prototyping them, and how to use prototypes to get feedback from stakeholders like clients and users.


CONTACT

Let's talk!

Email me

joe@grazi.design

SPOTIFY

Building a case for infrastructure that creates scalable cohesion between brand and product.

Role
Product Design Lead
Responsibilities
Strategic vision
Product design
Project management

When I joined Spotify, I was in a unique position on product, focusing on Premium, while liaising with the brand team on campaigns. It was a horizontal role, which exposed the fractures in our brand and how that was being applied across different experiences.I set out to create a vision that would establish a point of view around how to give the Spotify brand a proper home in our Premium web funnel––bringing user sentiment full circle from Campaign to Play.The result became a narrative tool to influence and formalize a team within Central Design to focus on centralizing and distributing Design Systems at Spotify.

Context

As various revenue product teams worked toward their individual goals, we ended up with fragmented implementations of our web experiences.

This created fractures in how the brand was perceived by a customer, and even how internal teams reused common elements. At an organizational level, each piece of the flow was built by different teams, which created discrepancies in the execution.

So, how could the product team create a scalable web system that would allow our users to make consistent connections to our brand?

For example, in order to pay for Spotify, users had to go through the website. This made the premium web flow a perfect candidate to provide focus for this vision. Tied to our revenue.By analyzing data for the month of February 2020, the Growth team learned that a majority of the traffic were new visitors or existing visitors were looking for music. Sessions didn't last long and interactions were limited.

I facilitated a global workshop with cross-functional partners to identify inconsistencies in our brand and componentry, prioritize focus for an MVP, and create a shared perspective around brand elements in product.Key Takeaways
There were language inconsistencies in how we communicated Spotify Plans
No interactive or playable elements on onjects visitors expected to play
Misinterpretations or old assets from the Spotify brand
Several different versions of components and styles leading to accessibility issues

Conceptual Development

Set the tone for how to design with new brand elements: leveraging creative photography, color, and language.

The Brand team, Chelsea Alburger and Erik Herrstrom, gave an overview of the current state of the Premium branding work. We all partnered up to explore how we can create an inspirational base to guide the flow into reality as I moved forward.Based on the workshops, I worked with Tamara Hilmes, a UX Writer, to define three themes to guide creative explorations:→ Contextual
Keep in mind who a user is and where they are within the flow.
→ Simple
Users should get what they came for, easily.
→ Engaging
If users explore, content should be discoverable.
I focused on how we can celebrate the content that Spotify provides, taking inspiration from editorial formats within the music industry and our product experience.

To change gears, I explored making Spotify.com a destination for more than Premium. A place to discover music, learn more about artists, and pay for the plan that makes sense for a fan.This could create additional opportunities with artists to uplevel their content and create a place to drive additioanl editorial based revenue with labels.

I was also curious how to bring fans closer to music. This could help build consistent expectations and streamline how teams work together by leveraging shared elements. Ultimately, this was too drastic of a proposal, but was tested by the Growth team.

Language was a crucial element that was unlaigned throughout the experience. Tamara Hilmes curated a story to redefine the premiuim narrative and pair that back with the visuals.

Outcome

By creating a shared perspective in design, we were able to create a tighter relationship between the brand vision and what's technically feasible in product.

When I looked beyond the MVP, there was a supportive, technical layer that would help us scale for the future.Key Takeaways
Interactive content that ties back to data from Spotify
A skeletal system that can support a variety of different asset types and data
Reusable styles and components that can be used across business areas
Adaptive formats to leverage the different ways a vistor could exprience Spotify.com

Creating adaptive components, like cards, were a way to merchandise Spotify Premium offerings. Additionally, these could become a brandable element for users to connect with through their payment experience and into the Consumer product.

To reinforce how this design can live in a responsive world, I also designed a mobile web variant. Using adaptive design techniques, the end result was more aligned patterns across mobile experiences to lower cognitive load on users.

Impact

Creating an inclusive working environment helped reinforce the paradigm shift for the future of Design Systems at Spotify.

Since cross-functional teams were involved from the beginning, they were invested in the shared outcome from this vision.The Growth team leveraged the consolidated visual foundation to run a baseline test. There was an increase in Premium upgrades, more people scrolled past the "fold", and there was a significant increase in plays in the Web Player.Additionally, the team also constructed reusable cards in React, moving away from Bootstrap, to help create a tighter relationship between our Home and Premium pages. This reduced the product cost to test new plan formats.

A community ensures that teams are bought in under a shared point of view. This creates leverage for more efficient change that is rooted in concrete brand foundations.This vision was used to influence and formalize a team within Central Design to focus on centralizing and distributing Design Systems at Spotify.

SQUARE

Extending a Square merchant’s capabilities beyond brick and mortar.

Role
Product Designer
Responsibilities
Product design
Visual design
Project management
Writing

Square classically operated under empowering Merchant's to sell their goods through brick and mortar locations. As the user-base began to grow, there was a growing need to bring a Merchant's goods online, tied directly to their inventory management.This was my first project at Square with a rapid timeline to go live with a small, mainly remote team. The beta program focused on creating a simple, customized web editing UI while extending the product offering from basic items to donation campaigns and ticketed events.

Context

Merchant's were eager to reach more customers outside of their store front and connect online.

Based on internal research, we learned that Merchant's were looking to expand their reach in a financially responsible way. They wanted to set up an online precense without the hassle.Research Highlights
Seamless inventory integration
Manage events and donations
Customizable templates to suit a variety of needs
Low cost to get up and running

Challenges

Balancing technical constraints with ease of use.

Merchant's were looking for something that was easy to use as a majority were unfamiliar with Web Design and Development. Naturally, I explored a "what you see is what you get" style UI.Due to development constraints and the complexities built into the types of items merchants wanted to sell, in-page editing became the more usable approach.

Items
Merchant's were selling their standard inventory in store, but want to make it available online.

Events
Merchant's were teaching classes or hosting guest speakers, but selling them as generic items unassoaciated to event information.

Donations
Merchant's were holding fundraisers, but had no real way to capture Tax ID's.

Outcome

A customizable template ecosystem to get Merchant's started with eCommerce from inventory management to order fullfillment.

OnboardingIt can be daunting to a merchant to add their entire inventory during an onboarding moment. The approach here was to simply introduce a merchant to the system by selecting a general page layout that fits their brand, verify their business details, add a few items from their inventory, and set up a domain.

TemplatesMerchant's have different brand aesthetics and we needed to cater to a variety of needs. Templates are a great way to get folks started while empowering their brand to shine.I created around ten different templates to start, however, we launched the beta with three. The goal was to create a system around how the different item types could appear, agnostic of a theme.

Item ManagementSince WYSIWYG editing wasn't possible at the time, we leveraged AJAX loading to bring make editing into the page. There was an ever present module to add more content, and manipulating the data from there was made within a form object.

Order ManagementMerchants needed a way to track, ship, and generally acknowledge what customers were purchasing.As I began to define a new checkout flow, the staggered layout of the form elements came into question. Was there a simpler way to construct the page and allow the customers to flow through with ease?

The updated visual style for order management was iterated on and reflected itself through the rest of the Dashboard ecosystem. Once an order is placed, an email will be sent to the merchant if any action is needed so they don’t need to sit on the Dashboard, waiting.

Impact

Setting up an online store should only take two minutes.

There was a large lift in usage of the online store and has been invested in to create a platform for Square Merchants.This work also introduced the opportunity to invest in a shared design system that could leverage shared components. I began to explore how we articulate a shared design language and expose usage.

Similarly, how could we expose this context to teams? Could we build custom extensions in Chrome that help designers and engineers go through their live products and jump into relevant documentation?

Could that be related to style guide search system? This could repurpose the site's search functionality as a chrome extension.

GOOGLE

Providing better defaults for starting a new file in Google Docs.

Role
Interaction Designer
Responsibilities
Product design
Visual design
Project management

I joined this project in it’s early stages to co-direct the visual design and create an array of fresh responsive templates for the editors.In the initial stages, I worked with 3 visual designers to come up with design guidelines. Later on, I led the effort to implement designs with in Google Docs, Sheets & Slides.I was asked to simplify and beautify the experience by allowing users to choose from a brand new set of pre-designed templates & themes right from the Docs homescreens.

Note:

To comply with my non-disclosure agreement, I have omitted and obfuscated confidential information in this case study. All information in this case study is my own and does not necessarily reflect the views of Google.

Context

Google Docs, Slides & Sheets templates were rudimentary, outdated and hard-to-find.

Creating a VisionI joined 3 other visual designers in a week long visual design sprint to design an ideal creation experience for Docs, Sheets & Slides. By the end of the sprint, we had come up with 10 ‘beautiful-by-default’ sets of templates and created guidelines to make document creation smarter along the following lines: Customization: How do users save a scheme that they created? How do they stylize all images in a theme? Preview: What’s the best way to see a bird’s eye view of your template? Suggestions: How can themes inspire paraphernalia? How does the system suggest grids or font pairings?

Challenges

Last updated in 2012, they lacked new docs features such as custom colors or web-fonts, used tables for formatting, weren’t mobile friendly, and could only be accessed from a separate gallery location.

Designing Down from a VisionAfter the sprint, I had to scale down the designs to see how they fit in the current apps. I recreated the static designs in native Docs editor to test their feasibility and responsiveness. I soon realized that I needed to make several aesthetic compromises to the design vision due to technical limitations. For example: In early 2015, Google Docs didn’t support multi-columns. I had to decide if we wanted to use tables for visual columns knowing that they don’t render well on mobile or use single columns for all templates. This was a problem for resume templates which were mostly 2 columns. So, we decided to support tabled resumes on desktop but hide them on mobile to prevent undesirable broken experiences on mobile. I identified several easy wins and got them fixed to make our templates look better. For instance, a no-margin feature was added to support full bleed images in templates. I updated the default typography in Docs to be more hierarchal and readable. Docs didn’t support lighter font weights. So, I changed the text contrast to make the fonts visually lighter while making sure they match an accessible contrast ratio. At the same time, I pushed for having font weights available for Docs, Sheets & Slides. I created mocks and a prototype for font selection and shared it with the team.

Outcome

A customizable template ecosystem was born.

Over the next month, I created around 40 templates for Docs & Slides complete with original assets while revisiting them multiple times to incorporate feedback from several rounds of UX, PM, Legal and a11y reviews.With the surplus stickers I created for the projects, I started maintaining a team wide repository of my illustrations and kept adding to it. My illustrations are still used throughout the team in multiple G Suite products.

Impact

Templates were launched in Sept, 2015 as a part of Google Docs ‘Back to School’ bundle to great feedback from press and twitterati.

Business Insider: First look: Google is taking fight against Microsoft Office 365 to schools. Templates provide a pre-made setup to make eye-catching and easy-to-read papers, forms, and reports. “It’s like having a talented graphic designer just a few clicks away,” says Ranjan.TechCrunch: Google Docs gets smart typing, templates, smart Sheets and more. They’re exactly what you’d expect, giving you templates for work, education, letters or making a resume. Super user friendly.

A month after launch, templates continued to have a positive impact on the Google Docs experience. Document creation from templates (vs blank documents) increased significantly from 1% to 14%. As a result of the templates launch, 28 day active usage for Docs increased by 40%.For confidentiality reasons I have omitted the actual values for these metrics.